The Voyager program – a weird, ambitious initiative to portray human kind to whoever’s out there. A few weeks ago, I saw a video about the records and the data that is stored on board this 70’s groovy vessel. This satellite-looking time capsule is a wonderful discourse about what do we have to show for, and how do we choose to present our lovely planet.
I’m working on different project for “Nothing – creating illusions” that involves an outer-space landscape and an orbiting object. So, I decided to incorporate the story of the voyager (perhaps the greatest storytelling project of all time) in the environment I’m already creating.
Human kind is looking up to the night sky, wondering where is our message-in-a-bottle now? who rolled down the window and grabbed it like a Happy-Meal in a drive-through. Who is now listening to a Navajo Indians Night Chant ?
Meanwhile, our savior is orbiting a dismal planet in a hellish dimension, somewhere in the multiverse. Orbiting and Orbiting, a sickening planet in a sickening fashion.
In a three.js environment, I created the planet using a surface image of Mars which I found in NASA’s 3d models website (https://nasa3d.arc.nasa.gov/). Then I used a nice, otherworldly panorama image to create the sky-dome. I played around with the lighting and the planets rotation.
The process of bringing the Voyager in was tricky.
First, I found the 3D model in the same website, and after a lot of searching and investigating, I knew I need to convert the model to a JSON file in order to load it at Three.js (for that I had to use “Blender”) After some struggle with Blender, I managed to export the JSON file and load the model to the scene. After that it was a matter of animating the position and rotation.
Here it is: